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Cali 7

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Cali 7 last won the day on October 2 2017

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About Cali 7

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  • Birthday March 30

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    KSI Cali 7
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  1. who said it was a debate, i dont need luck, im blessed 

  2. So you are a new General, you have minimal resources and have been tasked with building a squad for your division. You have no idea where to start, you've seen others do it...some have worked, others haven't. That anxiety is always present even when you think it's not, you really want to succeed but just don't know how. Well as a guy that's built numerous squads and divisions, I'm going to show you. FIRST things first...You want a clean slate to work on. So the Squad Tag/Club needs to be accurate and clean (active members only), the CMS has to match what you have on the tag exactly. Once this is done you know exactly what you have to work with. The next thing you do is create a line of communication with the active members in your squad. Message everyone on the tag making a presence as the General of the squad, letting them know that you are available and ready to get moving. Warning - Advice on a few topics I will repeat because of their importance of comprehension. Communication Communication is everything when building a squad, as is social engineering. Keeping an open line of communication makes it easier to motivate new and existing members as well as maintain morale through positive relations. So above all else, having that open line is the make or break of whether or not your squad succeeds or fails. _____________________________________________________________________________________________________________ Activity Next step is you create a plan, by plan I mean that you focus on what you want the strengths to be in your squad. If you want to be a high activity squad...you focus not just on the game based activities but the social activities. The mistake many people make is they take game nights at face value and rely on them as the primary source of activity. Doing this wears your squad out on their designated game and takes the personal feel out of squad activity. (Example: Only going on dates at a movie theater. You aren't going to get to know someone while constantly distracted by a movie). Activities are actually primarily social, even a well populated party is considered activity. Party based games like Jeopardy, Weakest Link, Drinking Games etc...are all ideas of social activities, promote bonding and can be used as a training tool. The key to having fun in KSI isn't and shouldn't be solely based on the video games. _____________________________________________________________________________________________________________ Training and Education Another plan could be to have an informed squad that can be resourceful to the other squads in the division. This requires training and ways to educate your members. Training workshops are considered Educational and not a primary source of in squad training...so DO NOT rely on them solely to inform your members. Core training is done per rank (with every promotion) to inform the member or officer of the roles designated for that rank, along with the basic functions of KSI again (The basics should be taught at every promotion, the art of repetition makes it easier of members to retain information, like shooting a basketball...the more you shoot, the better you get at it). Training doesn't necessarily need to be a structured thing, simply discussing the squad and KSI openly with members is an easy way to inform your base. Every officer and member can achieve that, by actively communicating in the squad. The Standard Operating Procedure on the website is a useful guide in what all members should be aware of through training. It's not an instructional manual as much as procedures that you should be aware of if trained correctly. _____________________________________________________________________________________________________________ Building Recruiting is a natural and necessary part of a squad. The key is consistency, The age old argument of "Quality over Quantity" is also incorrect, Quality creates Quantity. If a squad consistently grows and balances that building with training...you will achieve both quality with quantity. "Discrediting recruiting for the sake of training, is an excuse for laziness." That is a quote I was told early in my KSI career, and it's correct. Slow building ends in the same result as hyper building, failure. Slow building creates complacency, yes members may be further trained in that format but will have no one to train and no movement to practice the skill set on. Members will bore of their games and lack of variety in social options, once a member becomes dormant...it's done. Complacency is the killer of all squads and cannot be undone unless done from scratch. Hyper building lacks substance, creating a massive base of uninformed and poorly managed members, though motivation will not be a factor...bad habits developed by poor training will be a hard rebound as well. The key is BALANCE You need to identify who is strong at training and who is strong at recruiting in your squad. Everything goes back into communication, if every member that joins the squad is communicated with and brought into the fold you will discover who excels in different areas through the training they receive. The goal is to take the active builders in the squad and pair them with the active trainers, ensuring that every member is introduced to squad life properly, and is taken note of so they incorporate themselves into the squad socially. Squad building is a team effort with every new member that joins your squad being there to help contribute to the team. With that team mindset in your squad, recruiting is no longer a carried task by the few...but a group exercise for the many. The ideal format is 25 people going out and recruiting 1 person a piece per 7 days, as opposed to 3-4 people recruiting 25 in 4-5 days. Communication, Organization, Communication and a positive environment create that ideal situation. Create a bigger picture for your members, KSI is not just a place to game because that would make us no different than any LFG or Club you can join without a squad format. KSI is pride, in what you do, what you build and who you accomplish it with. It is no different than any major organization in our market, Faze, Optic etc. are brands that were built by EVERYONE involved contributing to it's success and grind. It takes the entire squad contributing to see a successful squad survive even after you move up post split. _____________________________________________________________________________________________________________ Roles EVERYONE IN THE SQUAD HAS A ROLE. Even the privates, their role is to participate with the squad (i,e. - Game Nights, Social Activities, Bonding) they are new members of KSI exploring a new world of possibilities they aren't aware of unless taught. Every new member could be the next version of yourself, make sure you stress the importance in them not being neglected. Teaching them to be aware of their possibilities is how name changes come into play, how officers are developed. Generals - Develop the schedule, and ensure that all areas are playing their part to make the squad succeed. That officers are communicating with members (not just their 5-6 friends daily in a locked party). Leaders appear online, we don't have the luxury to hide offline because people count on us to be available. Leaders are only in locked parties to resolve issues, or discuss the plan. Leaders talk to their members, because we want KSI to build as much as the people actively building it with us. Major - Is the General's shadow. Is the wingman that makes sure everything on the General's plate is being fulfilled, simply because they are going to be the next General and need to be sure to know what a General does and the efficiency of getting those tasks done. That includes keeping note of the meetings and weekly goals. Captains - Oversee the training and development of the squad, No they do not only train...they participate, they host game nights as well, they hop in recruiting parties and assist in building, they make sure the Lieutenants are communicating with lower ranking members and they communicate as well. One week they may host a training workshop, or an Orientation, the next week they may be heading a recruiting party. Variety is what keeps officers from getting bored. Lieutenants - Ensure that everyone that comes into the squad is recruited correctly. It's never bad to have too many eyes making sure things are correct. That recruits are background checked (to ensure no blacklisted communities are involved), Bio/Location is correct, Squad tag added. Running my training plan, that double ensures that things are correct. Lieutenants host game nights, they participate in running training workshops with Gen/Major/Captain. Their most important role is to communicate with the SGT's and mentor them to eventually succeed you (which you want, because then you move up). Training isn't just formal, it can be in basic conversation, the squad will be a normal topic in conversation...that teaches people as well. Sergeants...and this is highly debated, have a role and it is NOT just to play the video game. Changing your name is much more than free advertisement, it is a commitment to the squad, the division, to KSI. They were communicated with properly and enjoyed their experience enough to signify they want to be here long term. I like to look at the Sergeant rank as the most vital educational rank, this where they will be in a position to learn the most from squad experience. Do not neglect that for the basic function of our community. Make it a point to educate Sergeants whether it be casual squad discussion in random parties, or extra educational opportunities (Workshops, FTLA). Make sure they are socially involved with new members to give them the same experience that drove them to change their name. That is their primary role, to encourage and involve new members with a goal of them making same commitment to KSI they did. The rest is observation and learning, why we recruit and train, why we have meetings...how meetings work, help them understand our language and they will decide for themselves what makes them passionate about being a KSI member. I'll repeat this for importance sake. Officer ranks are a position of trust and progression...not a work based production line. As an officer you are the example of what Privates and Sergeants want to become in the squad environment. You are active in communicating with members and making sure Sergeants are functioning and developing within the squad. You host game nights, you host social activities, you lead parties...you create the environment as an officer. _____________________________________________________________________________________________________________ Scheduling and Organization I am known for having squads create set schedules. Like anything else in life, a set schedule makes it easy to navigate through your normal life. Imagine needing to go to a specific store, and that store is open and closed several times throughout the week and it is never at the same time...how will you know when it's open? How can you fit visiting that store in with the rest of your day? You can't and it's likely that store won't stay in business long. So I like to run a schedule on a 5 day format just to give you an idea. Monday - Gamenight Tuesday - Additional Training Workshop Wednesday - Meeting Thursday - Training/Recruitment parties Friday - Game Night Sat/Sun - Free Days (Party up with squadmates, get games in, have social activities in progress. If you are motivated to recruit, grab a few people and start a recruitment party.) Okay so to break down why I set things up like this... _____________________________________________________________________________________________________________ Gamenights - Are coordinated and ran by Officers, it keeps them involved with SGT/CPL/PVT. Every game night alternates to a new LT or CPT so everyone gets the experience of hosting one. It gives officers something active to do, that's fun and socially engaging towards members. _____________________________________________________________________________________________________________ Training Workshops - Are an optional resource for more knowledge. Whether low or high attendance, don't be discouraged...core training is something that happens everyday in various ways. Don't bank on workshops to do it all for you, I use workshops like a Q&A to almost tutor members having a rough time in certain areas. _____________________________________________________________________________________________________________ Meetings - Meetings the forecast of what needs work and what is doing great that week. Don't just use it for expectations, but for acknowledgement of a job well done. You go over the weekly schedule and see how efficiently it was followed. Make goals for recruitment that week (quota scare people off, set a healthy number that you expect the squad to achieve...not just specific ranks, remember Teamwork.) If a SGT wishes to attend the meeting, that's awesome and part of learning how to become an officer. Make sure to introduce any new additions to the meeting and answer any questions to help clarify to those members exactly why we have meetings. Get to business first, get all of the necessary details out of the way without distractions...then hop on a game or joke around in the party and have fun with the officers/SGT's in the meeting to show that even our meetings aren't all business. _____________________________________________________________________________________________________________ Recruitment Parties - This is one of the most important functions of a squad. NEVER RECRUIT ALONE. The object of building a squad is to have the majority of members participating in that build. I like going with 2 others when I recruit, 2 of us go into different lobbies and play a game, send out our messages...then invite to the party. One of us asks the necessary questions, the other reads the CoC, and the third is like having a character witness that highlights anything you may have missed. By doing this, you are now doubling the outgoing recruitment messages, cutting the recruitment time in half and having a wingman to cover any details missed. The roles switch off with every new recruit so everyone gets an opportunity to read the CoC or get used to the questions we ask. This prevents burn out, because 3 people doing the job of one is a lot less stressful and produces far more results leaving more time for casual bonding/gaming. When you write out a recruitment message, keep it vague. You don't want to send someone a novel, and you don't want to make any false promises. Mine for example is: "Would you be interested in joining a gaming community?", Simple leads to more curiosity, and the any positive response or intuitive response warrants a party invite. When you are explaining KSI to a new recruit, be realistic and think of what you would hope a new member could become for you. Basically stating, if you want someone that simply wants to game, lead with the gaming. If you want proactive recruits that aren't going to be surprised when you have team based expectations...lead with "You are going to meet a lot of new people, game with a lot of new people, and learn a lot of new things that will help you work as a team to make KSI a better place." So when you try to train them, or ask them to participate in the build...they are prepared and won't be thrown off or feel like they were sold the wrong product. _____________________________________________________________________________________________________________ Okay so the reason I only run two scheduled game nights at each side of the week is...it coincides with the training plan. How it works is... New Member is recruited. Within the first 72 hours, I like to compile all recruits and bring them into a party together with 2 Officers leading or myself and another officer. I call this "Orientation" You start by having everyone in the party add each other (icebreaker, now they have multiple squad members added.) Then you check their bios/location to double check if their info is correct and they are following the squad tag/club Then you get into the basic information that can enlighten a new member, What a squad is, what a division is, what ranks are (how the chain of command works) and very brief descriptions of what they do (no novels). Tell them who runs the community (BigBT and Game). Fill them in on the schedule so they have verbal confirmation of knowing exactly when things are scheduled. Let them know that we do recruit and train (again no novels, common sense we want to give members more social options, hence why they were recruited.) Ask them their names, ask them when they started gaming, have the group get to know each other a bit. Tell them why you enjoy KSI, and what keeps you here (trust me, it opens their minds) Then promote them to Corporal and end the orientation. (That promotion will prompt most to ask how to get to the next rank, which opens the door for a name change.) Notice how I do this every 72 hours? The way the gamenights are setup in my schedule it allows me to follow that orientation with a gamenight the very next day so the new recruit is like..(Wow they were informative, and now we're in an activity.) The benefit to running this plan is it leaves very new privates on your CMS, so the Private rank then becomes a filter for you to see who is new or who was not responded (fluff). The key is at every promotion, train that person with a highlight on the basics, and the roles of the rank they are entering. So every single rank they see, they are reminded of the basic function of the squad. So by the time they reach General, they have heard the basics 6 times now so it's concrete in their mind of exactly how a squad needs to function. Again, this makes training workshops an extra luxury, not primary training. (Think it's going to take a lot more than 1 at bat to learn how to hit a baseball. Repetition.) _____________________________________________________________________________________________________________ The importance is roles and how they work, notice in all of my format...there is social interaction? The key to building friendships is getting to know the people on your team, get to know what they enjoy and what they are strong at. Gaming is only one aspect of bonding, but is not what builds squads...it helps maintain them. How your roles work is dependent on your schedule, every officer in the squad should experience each part of the schedule meaning they never do the same thing each week. The key is creating a Big Brother/Sister effect with your officers towards the lower ranking members. They need to be in constant communication with SGT's/CPL's and new members, that is how they mentor these people and mentorship in any form earns respect. An officer is a trusted individual that has the respect of the squad not just because of their rank, because they are actively being an example of what being in a squad is about. So yes as an officer you maintain order, but you also maintain respect. Leaders are respected, Bosses are temporarily followed until a new boss comes around. _____________________________________________________________________________________________________________ Most importantly, have fun in this process. Building a squad can be a lot of fun with the social avenues it exercises. Bonding with people and making activities like recruiting fun can change the entire work ethic of members. (We used to compete in Recruitment parties for recruit totals). We'd turn parties into Jeopardy games, Weakest Link, there is an endless supply of social ideas to make a basic party as fun as a gamenight. You want to bank on those social avenues, because banking primarily on the game gets boring after a while and if your primary objective is building a squad on that game...you don't want people burning out on it. Treat building a squad like putting a puzzle together, or building a float for a parade. People have fun doing those things and they can be mentally strenuous, but they are fun because we complete them TOGETHER.
  3. So you are a new General, you have minimal resources and have been tasked with building a squad for your division. You have no idea where to start, you've seen others do it...some have worked, others haven't. That anxiety is always present even when you think it's not, you really want to succeed but just don't know how. Well as a guy that's built numerous squads and divisions, I'm going to show you. FIRST things first...You want a clean slate to work on. So the Squad Tag/Club needs to be accurate and clean (active members only), the CMS has to match what you have on the tag exactly. Once this is done you know exactly what you have to work with. The next thing you do is create a line of communication with the active members in your squad. Message everyone on the tag making a presence as the General of the squad, letting them know that you are available and ready to get moving. Warning - Advice on a few topics I will repeat because of their importance of comprehension. Communication Communication is everything when building a squad, as is social engineering. Keeping an open line of communication makes it easier to motivate new and existing members as well as maintain morale through positive relations. So above all else, having that open line is the make or break of whether or not your squad succeeds or fails. _____________________________________________________________________________________________________________ Activity Next step is you create a plan, by plan I mean that you focus on what you want the strengths to be in your squad. If you want to be a high activity squad...you focus not just on the game based activities but the social activities. The mistake many people make is they take game nights at face value and rely on them as the primary source of activity. Doing this wears your squad out on their designated game and takes the personal feel out of squad activity. (Example: Only going on dates at a movie theater. You aren't going to get to know someone while constantly distracted by a movie). Activities are actually primarily social, even a well populated party is considered activity. Party based games like Jeopardy, Weakest Link, Drinking Games etc...are all ideas of social activities, promote bonding and can be used as a training tool. The key to having fun in KSI isn't and shouldn't be solely based on the video games. _____________________________________________________________________________________________________________ Training and Education Another plan could be to have an informed squad that can be resourceful to the other squads in the division. This requires training and ways to educate your members. Training workshops are considered Educational and not a primary source of in squad training...so DO NOT rely on them solely to inform your members. Core training is done per rank (with every promotion) to inform the member or officer of the roles designated for that rank, along with the basic functions of KSI again (The basics should be taught at every promotion, the art of repetition makes it easier of members to retain information, like shooting a basketball...the more you shoot, the better you get at it). Training doesn't necessarily need to be a structured thing, simply discussing the squad and KSI openly with members is an easy way to inform your base. Every officer and member can achieve that, by actively communicating in the squad. The Standard Operating Procedure on the website is a useful guide in what all members should be aware of through training. It's not an instructional manual as much as procedures that you should be aware of if trained correctly. _____________________________________________________________________________________________________________ Building Recruiting is a natural and necessary part of a squad. The key is consistency, The age old argument of "Quality over Quantity" is also incorrect, Quality creates Quantity. If a squad consistently grows and balances that building with training...you will achieve both quality with quantity. "Discrediting recruiting for the sake of training, is an excuse for laziness." That is a quote I was told early in my KSI career, and it's correct. Slow building ends in the same result as hyper building, failure. Slow building creates complacency, yes members may be further trained in that format but will have no one to train and no movement to practice the skill set on. Members will bore of their games and lack of variety in social options, once a member becomes dormant...it's done. Complacency is the killer of all squads and cannot be undone unless done from scratch. Hyper building lacks substance, creating a massive base of uninformed and poorly managed members, though motivation will not be a factor...bad habits developed by poor training will be a hard rebound as well. The key is BALANCE You need to identify who is strong at training and who is strong at recruiting in your squad. Everything goes back into communication, if every member that joins the squad is communicated with and brought into the fold you will discover who excels in different areas through the training they receive. The goal is to take the active builders in the squad and pair them with the active trainers, ensuring that every member is introduced to squad life properly, and is taken note of so they incorporate themselves into the squad socially. Squad building is a team effort with every new member that joins your squad being there to help contribute to the team. With that team mindset in your squad, recruiting is no longer a carried task by the few...but a group exercise for the many. The ideal format is 25 people going out and recruiting 1 person a piece per 7 days, as opposed to 3-4 people recruiting 25 in 4-5 days. Communication, Organization, Communication and a positive environment create that ideal situation. Create a bigger picture for your members, KSI is not just a place to game because that would make us no different than any LFG or Club you can join without a squad format. KSI is pride, in what you do, what you build and who you accomplish it with. It is no different than any major organization in our market, Faze, Optic etc. are brands that were built by EVERYONE involved contributing to it's success and grind. It takes the entire squad contributing to see a successful squad survive even after you move up post split. _____________________________________________________________________________________________________________ Roles EVERYONE IN THE SQUAD HAS A ROLE. Even the privates, their role is to participate with the squad (i,e. - Game Nights, Social Activities, Bonding) they are new members of KSI exploring a new world of possibilities they aren't aware of unless taught. Every new member could be the next version of yourself, make sure you stress the importance in them not being neglected. Teaching them to be aware of their possibilities is how name changes come into play, how officers are developed. Generals - Develop the schedule, and ensure that all areas are playing their part to make the squad succeed. That officers are communicating with members (not just their 5-6 friends daily in a locked party). Leaders appear online, we don't have the luxury to hide offline because people count on us to be available. Leaders are only in locked parties to resolve issues, or discuss the plan. Leaders talk to their members, because we want KSI to build as much as the people actively building it with us. Major - Is the General's shadow. Is the wingman that makes sure everything on the General's plate is being fulfilled, simply because they are going to be the next General and need to be sure to know what a General does and the efficiency of getting those tasks done. That includes keeping note of the meetings and weekly goals. Captains - Oversee the training and development of the squad, No they do not only train...they participate, they host game nights as well, they hop in recruiting parties and assist in building, they make sure the Lieutenants are communicating with lower ranking members and they communicate as well. One week they may host a training workshop, or an Orientation, the next week they may be heading a recruiting party. Variety is what keeps officers from getting bored. Lieutenants - Ensure that everyone that comes into the squad is recruited correctly. It's never bad to have too many eyes making sure things are correct. That recruits are background checked (to ensure no blacklisted communities are involved), Bio/Location is correct, Squad tag added. Running my training plan, that double ensures that things are correct. Lieutenants host game nights, they participate in running training workshops with Gen/Major/Captain. Their most important role is to communicate with the SGT's and mentor them to eventually succeed you (which you want, because then you move up). Training isn't just formal, it can be in basic conversation, the squad will be a normal topic in conversation...that teaches people as well. Sergeants...and this is highly debated, have a role and it is NOT just to play the video game. Changing your name is much more than free advertisement, it is a commitment to the squad, the division, to KSI. They were communicated with properly and enjoyed their experience enough to signify they want to be here long term. I like to look at the Sergeant rank as the most vital educational rank, this where they will be in a position to learn the most from squad experience. Do not neglect that for the basic function of our community. Make it a point to educate Sergeants whether it be casual squad discussion in random parties, or extra educational opportunities (Workshops, FTLA). Make sure they are socially involved with new members to give them the same experience that drove them to change their name. That is their primary role, to encourage and involve new members with a goal of them making same commitment to KSI they did. The rest is observation and learning, why we recruit and train, why we have meetings...how meetings work, help them understand our language and they will decide for themselves what makes them passionate about being a KSI member. I'll repeat this for importance sake. Officer ranks are a position of trust and progression...not a work based production line. As an officer you are the example of what Privates and Sergeants want to become in the squad environment. You are active in communicating with members and making sure Sergeants are functioning and developing within the squad. You host game nights, you host social activities, you lead parties...you create the environment as an officer. _____________________________________________________________________________________________________________ Scheduling and Organization I am known for having squads create set schedules. Like anything else in life, a set schedule makes it easy to navigate through your normal life. Imagine needing to go to a specific store, and that store is open and closed several times throughout the week and it is never at the same time...how will you know when it's open? How can you fit visiting that store in with the rest of your day? You can't and it's likely that store won't stay in business long. So I like to run a schedule on a 5 day format just to give you an idea. Monday - Gamenight Tuesday - Additional Training Workshop Wednesday - Meeting Thursday - Training/Recruitment parties Friday - Game Night Sat/Sun - Free Days (Party up with squadmates, get games in, have social activities in progress. If you are motivated to recruit, grab a few people and start a recruitment party.) Okay so to break down why I set things up like this... _____________________________________________________________________________________________________________ Gamenights - Are coordinated and ran by Officers, it keeps them involved with SGT/CPL/PVT. Every game night alternates to a new LT or CPT so everyone gets the experience of hosting one. It gives officers something active to do, that's fun and socially engaging towards members. _____________________________________________________________________________________________________________ Training Workshops - Are an optional resource for more knowledge. Whether low or high attendance, don't be discouraged...core training is something that happens everyday in various ways. Don't bank on workshops to do it all for you, I use workshops like a Q&A to almost tutor members having a rough time in certain areas. _____________________________________________________________________________________________________________ Meetings - Meetings the forecast of what needs work and what is doing great that week. Don't just use it for expectations, but for acknowledgement of a job well done. You go over the weekly schedule and see how efficiently it was followed. Make goals for recruitment that week (quota scare people off, set a healthy number that you expect the squad to achieve...not just specific ranks, remember Teamwork.) If a SGT wishes to attend the meeting, that's awesome and part of learning how to become an officer. Make sure to introduce any new additions to the meeting and answer any questions to help clarify to those members exactly why we have meetings. Get to business first, get all of the necessary details out of the way without distractions...then hop on a game or joke around in the party and have fun with the officers/SGT's in the meeting to show that even our meetings aren't all business. _____________________________________________________________________________________________________________ Recruitment Parties - This is one of the most important functions of a squad. NEVER RECRUIT ALONE. The object of building a squad is to have the majority of members participating in that build. I like going with 2 others when I recruit, 2 of us go into different lobbies and play a game, send out our messages...then invite to the party. One of us asks the necessary questions, the other reads the CoC, and the third is like having a character witness that highlights anything you may have missed. By doing this, you are now doubling the outgoing recruitment messages, cutting the recruitment time in half and having a wingman to cover any details missed. The roles switch off with every new recruit so everyone gets an opportunity to read the CoC or get used to the questions we ask. This prevents burn out, because 3 people doing the job of one is a lot less stressful and produces far more results leaving more time for casual bonding/gaming. When you write out a recruitment message, keep it vague. You don't want to send someone a novel, and you don't want to make any false promises. Mine for example is: "Would you be interested in joining a gaming community?", Simple leads to more curiosity, and the any positive response or intuitive response warrants a party invite. When you are explaining KSI to a new recruit, be realistic and think of what you would hope a new member could become for you. Basically stating, if you want someone that simply wants to game, lead with the gaming. If you want proactive recruits that aren't going to be surprised when you have team based expectations...lead with "You are going to meet a lot of new people, game with a lot of new people, and learn a lot of new things that will help you work as a team to make KSI a better place." So when you try to train them, or ask them to participate in the build...they are prepared and won't be thrown off or feel like they were sold the wrong product. _____________________________________________________________________________________________________________ Okay so the reason I only run two scheduled game nights at each side of the week is...it coincides with the training plan. How it works is... New Member is recruited. Within the first 72 hours, I like to compile all recruits and bring them into a party together with 2 Officers leading or myself and another officer. I call this "Orientation" You start by having everyone in the party add each other (icebreaker, now they have multiple squad members added.) Then you check their bios/location to double check if their info is correct and they are following the squad tag/club Then you get into the basic information that can enlighten a new member, What a squad is, what a division is, what ranks are (how the chain of command works) and very brief descriptions of what they do (no novels). Tell them who runs the community (BigBT and Game). Fill them in on the schedule so they have verbal confirmation of knowing exactly when things are scheduled. Let them know that we do recruit and train (again no novels, common sense we want to give members more social options, hence why they were recruited.) Ask them their names, ask them when they started gaming, have the group get to know each other a bit. Tell them why you enjoy KSI, and what keeps you here (trust me, it opens their minds) Then promote them to Corporal and end the orientation. (That promotion will prompt most to ask how to get to the next rank, which opens the door for a name change.) Notice how I do this every 72 hours? The way the gamenights are setup in my schedule it allows me to follow that orientation with a gamenight the very next day so the new recruit is like..(Wow they were informative, and now we're in an activity.) The benefit to running this plan is it leaves very new privates on your CMS, so the Private rank then becomes a filter for you to see who is new or who was not responded (fluff). The key is at every promotion, train that person with a highlight on the basics, and the roles of the rank they are entering. So every single rank they see, they are reminded of the basic function of the squad. So by the time they reach General, they have heard the basics 6 times now so it's concrete in their mind of exactly how a squad needs to function. Again, this makes training workshops an extra luxury, not primary training. (Think it's going to take a lot more than 1 at bat to learn how to hit a baseball. Repetition.) _____________________________________________________________________________________________________________ The importance is roles and how they work, notice in all of my format...there is social interaction? The key to building friendships is getting to know the people on your team, get to know what they enjoy and what they are strong at. Gaming is only one aspect of bonding, but is not what builds squads...it helps maintain them. How your roles work is dependent on your schedule, every officer in the squad should experience each part of the schedule meaning they never do the same thing each week. The key is creating a Big Brother/Sister effect with your officers towards the lower ranking members. They need to be in constant communication with SGT's/CPL's and new members, that is how they mentor these people and mentorship in any form earns respect. An officer is a trusted individual that has the respect of the squad not just because of their rank, because they are actively being an example of what being in a squad is about. So yes as an officer you maintain order, but you also maintain respect. Leaders are respected, Bosses are temporarily followed until a new boss comes around. _____________________________________________________________________________________________________________ Most importantly, have fun in this process. Building a squad can be a lot of fun with the social avenues it exercises. Bonding with people and making activities like recruiting fun can change the entire work ethic of members. (We used to compete in Recruitment parties for recruit totals). We'd turn parties into Jeopardy games, Weakest Link, there is an endless supply of social ideas to make a basic party as fun as a gamenight. You want to bank on those social avenues, because banking primarily on the game gets boring after a while and if your primary objective is building a squad on that game...you don't want people burning out on it. Treat building a squad like putting a puzzle together, or building a float for a parade. People have fun doing those things and they can be mentally strenuous, but they are fun because we complete them TOGETHER.
  4. Forums Layout Proposal

    I'd like to see us evolve into an actual pre made app on a separate page, like a legitimate form thats accessible on top nav bar. Makes it way easier to Join for new forum users instead of sift through forum banners until spotted. Once submitted it goes to the IA section, and join archive where they are background checked. It would minimize Divisions jumping in prematurely and allow background checks to be more thorough. Having everything out in the open and copy paste forum format is kind of archaic and also prevents potential poaching for those that lurk our open forums. I'd like to see a division transfer section made as an open topic in the IA section, so we can log all division transfers officially. It helps keep people accountable and gives divisions more incentive to use the forums to document changes. The front page could use a little flair, maybe the actual table layout or just added color or logo usage. Something that pops with branding I know this is a large topic of debate, but the stream window above the shoutbox made the site more interactive and actually produced added site activity. It can be placed to not look sloppy, I've seen it on display on current IPB forums. Many members have asked about it and prefer it. The shoutbox needs to be visible on all pages, that was a common suggestion that I have heard. The inconvenience of having to go to the home forums page to use the shoutbox. This way people can browse topics and still carry on a conversation. And finally...coming up with some form of consolation for awards display. I've heard enough that openly displayed awards are an important thing to member base. The menu organization from Jazz, looks good. I agree on them. The key is to have an interactive site regardless of preference. I had my various dislikes of the old site, but if it promotes activity and makes the forums easier to use...the vanity aspect is easier to swallow. My only other suggestion is a discord bot that works along with our forums notifying of new posts, this way we can make policy to put all squad announcements, security updates and notes on the forums with the bot linking the direct post in discord. Discord seems to be heavily responded to, might as well use that to our advantage to utilize it for heavy site activity.
  5. KSI Global T Shirts

    I'd pick a couple up
  6. How I do initial training is this, When you train people, never train 1 on 1. Try and incorporate no less than 3 and no more like 8 in a training course. The reasoning for that is the social aspect of the community gets displayed with training. Have everyone in the party add each other before you start any topics, that now encourages activity in your squad by a new private having multiple party options from the start. I break everything into an itemized schedule, 3 Activity/Game Nights, 1 Training Workshop, 1 Meeting per week with 2 floating days to bolster unscheduled activity (Recruiting Parties, Party games, Random games). The key is to keep a squad moving at all times, whether it's socially or constructively. Dead time results in zero productivity and leads to bad habits (complacency, boredom). Always remember that people join this place with high expectations, that hear of the active social environment and expect us to keep that promise to them. Having a pro active squad, as well as an organized squad keeps that promise. The scheduling also makes things concrete and easier to manage around time schedules and gives members a guideline of exactly when things happen. (A schedule also allows the officer staff both LT/CPT, MJR and Gen to work together to complete that schedule through delegation) The way I utilize code of conduct is descriptively, yes 12 rules feels a little excessive seeing a few of them are redundant but you can shorten and summarize them to get the same guidelines across. Don't be afraid to use humor, make the most mundane part of recruiting a part of your sales pitch. How you display yourself in the recruitment process can measure how interested of a private you just recruited. If we sound like emotionless robots, they will not feel the enthusiasm to come in and be a part of something new and exciting. The ranking structure should be explained at the squad level, with a general overview of who runs the community and divisional staff as well. New recruits need to be aware of who all of us are because if we happen to join a party and they get a little too carefree with their words...that could cause them issues and if they were uninformed, the person responsible for training them will be the one answering for it. It also is good to practice chain of command early, A division leader doesn't need to hear about minor squad issues, a Director is not "Dad" and is it not good practice to approach them as such if your command in a division gave you an answer you didn't find desirable. By doing this we make people accountable for their actions and decisions, the only way to train and learn ranks correctly is to play the full role and manage your areas using the proper chain of command. Failure to do so, should not be a repeated slap on the hand...the structure is important, without it we lack the setting to manage a large number. Having a forums account was mandatory when I joined here, you needed to be at least registered. Communication apps are explained at your leisure, we want to encourage communication in all forms but not forget that we are an "Xbox" community and an active Discord account does not make you an active member in an Xbox squad. Your goal with training is to thoroughly explain what a new person just joined, show them opportunity, encourage them to learn more and NEVER lay out a minimal guideline. Being a part of KSI is essentially being part of a team, encouraging people to be dormant and not participate in that team is counter productive to recruiting in the first place. You want to promote the benefits of squad activity and allow the member to explore them to see if KSI squad life is right for them. So phrases like "Chill and Game", "You don't have any responsibility", "You don't have to" and "I don't know" are words that should be avoided like the plague. It is not mandatory to put in work here, but it is also not encouraged to lay that out from the start...let them discover it themselves with the opportunities and options for learning you provide for them.
  7. KSI is a larger spectrum than any one individual can comprehend. The success of the many outweigh the feelings of the few.

    1. KSI LadyOnYou

      KSI LadyOnYou

      I like my feels though

  8. There are very few Monsters who warrant the fear we have of them

  9. It's hard to be called cookie cutter, when we created the mold in the first place.

  10. Serve like a 7, Work like a 14.

  11. It's better to be a warrior in a garden, than a gardener in a war

    1. KSI Samsara ♋

      KSI Samsara ♋

      Someone's gotta grow the crops. XD Decent analogy.

  12. Petition to remove taxes from the forums economy.

    Sign me up. I already live in a state that taxes me for no reason.
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